Brian Michael Hansen, Ph.D. Music Technologist / Composer

7805 Redondo Street, Ventura, CA 93004 | (805) 453.0545

brian.hansen78@gmail.com

www.brianhansen.sonimmersion.com

www.echob.it

 

 

Education                                                                                                              

 

University of California Santa Barbara, Santa Barbara, California

PhD Music Composition (completed summer 2013)

MS Multimedia Engineering (completed 2012)

Focus: Music Technology and Composition           

GPA: 3.9

 

University of Saint Thomas, St. Paul, Minnesota

Bachelor of Arts May 2001

Major1: Mathematics           

Major2: Music (piano performance / composition emphasis)

GPA: 3.5 (Cum Laude)

 

 

Professional Experience                                                                                   

 

Owner of Sonimmersion: Product Development in Music Technology and Software Service Consulting. Clients/projects include:

                       

Echobit, Ventura CA                       

December 2016– Present

– Software Applcation Viz: music visualization tool utilizing live coding of glsl shaders

– Software Application Mosaic: sound design tool utilizing concatenative synthesis

 

Slate Media Technology Inc. Los Angles CA                       

December 2012– Present

– Software development of the Slate Pro Audio RAVEN multi-touch production console.

– Software development of the Slate Pro Audio Batch Commander

– Software development of the Slate Pro Audio Remote for iOS

           

Apogee Electronics. Santa Monica CA                       

March 2016– October 2019

– Software development of user interface Element and Symphony Control, used for Element series and Symphony audio interfaces.

– Software development of user interface for Dante Symphony Control.

           

Interactive Music Company, Shell Beach CA                       

January 2017 – September 2017

Development of the music education application HONE.

Louder Than Liftoff Inc. San Jose CA                       

March 2016 – January 2017

– Analog circuit modeling of the filter Chop Shop 500.

                       

Zya Inc., Calabasas CA                       

August 2015 – December 2015

– Consultation and development of primary music algorithm (text-to-melody mapping) used for Dittyapplication.

           

Music Mastermind Inc., Calabasas CA                       

April 2010 – December 2012

– Core design of methodology and implementation of music content in Zya application

– Software development of advanced algorithmic techniques for music composition

– Research and implementation of machine learning and DSP applied music theory practices

– Composition of character hooks in Zya application

 

 

 

Academic Experience                                                                                   

 

Research Associate / Project Scientist                       

January 2019 – Present

University of California Santa Cruz

– Research of sonification approaches for data science and analysis.

– Development of sonification based audio software.

 

Lecturer                                                       

 April 2018 – Present;

University of California Santa Cruz           

– Instructor for CMPM 151 Algorithmic Music for Games.

– Syllabus design focusing on procedural audio and algorithmic music in video game settings.

 

Course Instructor                       

January 2011 – March 2011

University of California Santa Barbara           

– Instructor for Algorithmic Composition and the GamingIndustry

– Syllabus design focusing on procedural audio in video game settings.

 

Teaching Assistant                       

September 2010 – June 2011

University of California Santa Barbara                       

– Teaching assistant to Curtis Roads for electronic music course sequence MUS 209.

– Responsible for lab lectures and tending to student needs.

 

Course Instructor                       

September 2008 – December 2008

University of Minnesota, Minneapolis MN                       

– Instructor of record for Music 1001 Fundamentals of Music

– Responsible for syllabus design, lecturing, administering exams, and grading.

 

Mathematics Research                                   

June 2001 – August 2002

University of Saint Thomas, St Paul MN                       

– Creative modeling depicting chaos theory and fractal geometry in music.

– Presentation and Publications of paper Exploring Fractal Geometry in Musicat National Conference of Undergraduate Research (NCUR) and Bridges conferences (2001)

 

 

Honors & Activities                                                                                                           

 

– Siggraph Paper Reviewer: Reviewed conference paper submissions with emphasis on art and (2018)

Mosaicmusic application: Audio effects plug-in peforming real-time concatenative synthesis on signal granulation (2017)

Viz music visualization application: Audio reactive music visualization standalone and audio plug-in application allowing for real-time manipulation and live coding of glsl shaders. (2017)

White Restmusic application: noise generator application allowing for interactive customization of the sound with generative melodic accompaniment. (2017)

 – Deeep Modular – Santa Barbara Center for Art, Science, and Technology (SBCAST): music visualization performance with projection and virtual reality – (Oct 2016).

– Audio Engineering Society (141stConvention, Los Angeles): presentation of products Mosaic, concatenative synthesis plug-in, and Viz, music visualization software – (Sep 2016)

– Santa Barbara Center for Art, Science, and Technology: presentation of arrason, musical soundscape with visualization in virtual reality – (Jul 2016)

Cloud Organumfor laptop ensemble: premiered by the Laptop Orchestra at UI (LOUi),  University of Iowa School of Music (April 2016)

– Designing Musical Games : Gaming Musical Design summer workshop at Center for Computer Research in Music and Acoustics (CCRMA, Stanford University) – exploration of procedural audio with virtual reality and the Unreal game engine – (Jul 2015).

– Designing Musical Games : Gaming Musical Design summer workshop at Center for Computer Research in Music and Acoustics (CCRMA, Stanford University) – exploration of procedural audio embedded in Unity game engine and iOS devices – (Jul 2014).

Sonic Focus music application: generative music application utilizing bilateral sound desensitization and reprocessing (BSDR), Available in app store – (2014)

– 1stPrize Corwin award in electro-acoustic category for San Viento –(2010)

– 3rdPrize Corwin award in chamber ensemble category for Binated Triphasis– (2010)

– Collaboration with UCSB Symphony Orchestra for electro acoustic rendition of Charles Ives’ The Unanswered Question– (2009).

– UCSB Composition Forum coordinator – (2010)

– Coordinator of Dance concert for UCSB Primavera festival – (2008)

– UCSB Central Fellowship award to pursue PhD – (2007)

– American Composers Forum Subito grant – (2005)

– University of St Thomas Sacred Arts Festival Commission of One Girl(2001)

– University of St Thomas “Patchwork” Composer Collaboration Commission (1999)

– University of St Thomas Coordinator of Composer’s Workshop (2000)

– University of St Thomas scholarship for piano performance (1999)

 

Papers & Publications                                                                                                           

 

– B Hansen, LB Baltaxe-Admony, S Kurniawan, and AG Forbes. Exploring Sonic Parameter Mapping for Network Data Structures. ICAD 2019.

B Hansen. Spatial Utilization of Sensory Dissonance and the Creation of Sonic Sculpture. Proceedings of the 40thInternational Computer Music Conference (2014).

B Hansen, C Shakiban. Exploring Fractal Geometry in Music in Bridges Conference Proceedings (2001).

 

General Skill Set                                                                                                                       

 

– Machine Learning approaches including hidden Markov models and deep learning.

– Audio DSP modeling of sound synthesis techniques including analog circuitry, spatialization, and psychoacoustics.

Proficient with software languages C, C++, Objective C, Lua, SAS, Python, Visual Basic, XML, JSON, Max/MSP, CSound, Swift

– Unreal and Unity game engines

– Open Frameworks artistic programming platform

– Operating system experience with OSX, iOS, Linux, and Windows.

– Extensive experience with JUCE API.

– IDE proficiency with Visual Studio and Xcode

– DAW proficiency with Pro Tools, Logic, Ableton Live, Digital Performer, Cubase, Nuendo, and Studio One

– Advanced piano repertoire